June 22, 2002
Steering Behaviors - Step 2

Here is part 2 of my current exploration into the world of flocking, evading and colliding. After getting rid of all the "getters" and "setters" I already felt a little improvement in speed. But rewriting the whole render engine and improving the polygon intersection methods brought it really one step forward.

I added a framecounter which makes it obvious that the "Obstacle Avoiding" behavior is the evil guy here. The problem is that each time an obstacle is detected the algorithm checks all its polygons for the closest one to calculate the direction of the drive-away-force. It looks like I have to integrate a detection matrix-scheme which should reduce the number of checks necessary.

Posted at June 22, 2002 08:53 PM | Further reading
Comments

Code?

Also for some cool flashes you should do a google for 'nekodon' on the net.

Posted by: StephenF on September 24, 2004 10:06 AM
Post a comment
Name:


Email Address:


URL:


Comments:


Remember info?



Most Visited Entries
Sketches, Works & Source Code
Popular on Aviary

Lectures
Contact
Backlog
In Love with
Powered by
Movable Type 2.661

© Copyright Mario Klingemann

Syndicate this site:
RSS 1.0 - RSS 2.0

Quasimondo @ flickr
Quasimondo @ LinkedIn
Quasimondo @ Twitter
Quasimondo @ Facebook
Quasimondo @ MySpace
Quasimondo is a Bright
Citizen of the TRansnational Republic
My other blog in german
Impressum


My family name is written Klingemann,
not Klingelmann, Klingeman, Klingaman, Kingemann,
Kindermann, Killingaman, Klingman, Klingmann, Klingonman
Klingemman, Cleangerman, Klingerman or Kleangerman