December 02, 2002
Pathfinding Class

Grant Skinner has just released the source code for his pathfinding class. The algorithm is not the normal A*, but his own flavour which is speed optimized for flash - as a tradeoff it might fail sometimes for long paths. But, as Grant states it's "Fast enough to use with multiple enemies/characters in real time, and accurate enough to be useful."

You will find it in the laboratory section of (would be a nice idea to be able to link to items directly, Grant...)

Posted at December 02, 2002 06:48 PM | Further reading

Ah yes, one more item on my list of things to do.

I'm planning on building an auto-navigation system, so that I can set up links that will automatically navigate to the appropriate nodes.

Once it's done, I will set up a system so that you can link directly to nodes - something like:

" code/FLAs/pathfinding"

Time is always the problem.

Posted by: Grant Skinner on December 2, 2002 08:54 PM

Supports direct linking now:

btw. that candle swf is really great!


Posted by: Grant Skinner on December 17, 2002 01:40 AM

If you are interested in seeing a comparison between Grant's algorithm and A* you can check out

Posted by: coma2mario on December 18, 2002 03:34 PM

Thanks for mention my link.

Posted by: Luar on February 23, 2003 01:00 PM
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