December 06, 2002
Kinematics

It looks like kinematics in Flash are becoming en vogue again. At least there is this thread on were-here.com which created some interesting results:

Bit-101 has created this arm which looks very promising (source code is here).

Elrik contributes two demos: this and that

Of course if it comes to IK I shall not forget to mention Andries' masterpiece from Vectorlounge Amsterdam.

And for some more insight you might consider this page by Jon Rowe.

Posted at December 06, 2002 11:41 AM | Further reading
Comments

The IK system created for vectorlounge is totally amazing. I've tried creating an IK for a person, and if I knew the proper physics and stuff for walking i could implement them on this body. if you want to have a look, you can access it via my site through experiments > virtual puppet. But its really nuthing to write home about. Oh well love your site, it is a great source of informaion for the flash community.

Keep up the good work,

Bezzer

Posted by: Bezzer on December 6, 2002 12:28 PM

drool...

i need to brush up on some math...

mike chambers

mesh@macromedia.com

Posted by: mike chambers on December 7, 2002 07:09 AM

Mine's pretty simple. just calculates target angles and locations and eases towards them.

Posted by: Keith Peters on December 9, 2002 07:20 PM
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