March 27, 2005
Built With Processing: Ornamism
Time for a new study: I finally managed to improve the performance of my algorithm for rendering antialiased cubic beziers so that I could take my recent Plankton piece a step further: Ornamism uses curves instead of lines for its skeleton and thus the resulting forms come in even higher diversity.
Posted at March 27, 2005 12:37 AM | Further reading
This is nice, how about releasing the source?
This is one of the more beautiful things I've seen built with processing. Truly captivating. Wonderfully built with elegance and truly natural motion.
I came across the Processing software site a few weeks ago and was fascinated.
I looked at many examples that I found posted. They are all marvelous, with some truly exceptional ones.
But, then I saw you pieces. I'm knocked out! Especially this last one, Organism. I think it is amazing. I would love to see a tutorial on how you came up with the algorithym.
Is there a way to make it play in full screen? And could color substitution tables be incorporated?
Keep up the inspired work.
A tip for maintaining highest complexity without overloading the CPU.
Open the Windows Task Manager>Performance tab before executing the Organism program. Then build up the spawn points by repeated keystrokes until your CPU usage is between 92-98%. That's a good optimum level.
Great algorithm visualizer. This is definitely one of the better ones I've see.
May I add that this is a damned informative blog as well. I think I'll be frequenting this site quite a bit.
An impressive piece. However, the one I REALLY like is Cityscape - I'm particularly interested in the brush effect on that one. Any pointers about how you achieved that effect?