March 27, 2005
Built With Processing: Ornamism

Time for a new study: I finally managed to improve the performance of my algorithm for rendering antialiased cubic beziers so that I could take my recent Plankton piece a step further: Ornamism uses curves instead of lines for its skeleton and thus the resulting forms come in even higher diversity.

Posted at March 27, 2005 12:37 AM | Further reading

This is nice, how about releasing the source?

Posted by: Ed Show on March 27, 2005 08:25 PM

This is one of the more beautiful things I've seen built with processing. Truly captivating. Wonderfully built with elegance and truly natural motion.

Posted by: Vyieort on March 28, 2005 10:13 AM

I came across the Processing software site a few weeks ago and was fascinated.
I looked at many examples that I found posted. They are all marvelous, with some truly exceptional ones.
But, then I saw you pieces. I'm knocked out! Especially this last one, Organism. I think it is amazing. I would love to see a tutorial on how you came up with the algorithym.
Is there a way to make it play in full screen? And could color substitution tables be incorporated?
Keep up the inspired work.

Posted by: Levi on March 28, 2005 12:20 PM

A tip for maintaining highest complexity without overloading the CPU.
Open the Windows Task Manager>Performance tab before executing the Organism program. Then build up the spawn points by repeated keystrokes until your CPU usage is between 92-98%. That's a good optimum level.

Posted by: Levi on March 28, 2005 12:28 PM

Great algorithm visualizer. This is definitely one of the better ones I've see.

May I add that this is a damned informative blog as well. I think I'll be frequenting this site quite a bit.

Posted by: P.J. Onori on April 9, 2005 11:54 AM


Posted by: Andy Dabydeen on April 10, 2005 05:31 AM

An impressive piece. However, the one I REALLY like is Cityscape - I'm particularly interested in the brush effect on that one. Any pointers about how you achieved that effect?

Posted by: mcam on May 20, 2005 08:33 AM
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