So I'm back home from the flashconference in Stuttgart and I can say that I had a great time once more: it was a special pleasure to meet the lads from Berlin that André brought along: David, Elias, Max, Sabine and Tibor - whoa, I didn't have such a chance for inspiring hardcore techy talk since a long time!
I really enjoyed the "Rigid Body" lecture that André and me did together, I think we should repeat that someday. And for those who felt that there was a bit too much math in my "Painter in the Machine" I promise - next time there'll be eyecandy for everyone. BTW - here is a link to my "Der Maler in der Maschine" lecture notes, it's 3.5MB and German, so decide yourself if you think you'll need it. Please give me a few more days for the Processing paint application itself - I'm currently improving the thing a bit more with some ideas I got in the last days.
And here is the status quo of our rigid body engine, plus the Rigid Pong example game we quickly hacked together (Controls: player 1: cursor keys, player 2: B,N,M). As we mentioned, this is still work in progress, but we will definitely continue to develop and improve the engine. If you want to discuss the engine or have ideas for improvement just drop by at André's Gamepackage Forum.
A big thank you to Wolfgang and Kristina for inviting me once more and the great organisation of the flashconference. Hope to join you next year!