August 04, 2007
Flash on the Wii - now with up to 4 WiiMotes

Developing Flash games for the Wii browser has just become easier and better: taking my initial Flash WiiMote prototype Adam Saltsman had turned it into a robust and comfortable API called MarioToo (no - I seriously didn't ask him to call it like that). Now in the latest version with the help of Robert Hine they have added support for all 4 WiiMotes and 7+ concurrent button presses allowing you to develop some serious multiplayer flash games for the Wii.

You can test it and download it on Adam's site.

Posted at August 04, 2007 02:42 PM | Further reading

Hi Mario, I just wanted to drop a quick line to say thanks for the glowing report and of course your great prototype, without which none of this would have been possible.

Adam and I are going to continue to work on the API adding new features, with the aim continuing to provide an easy to learn but feature rich API.

Thanks again, your prototype has been a pleasure to work with,


Posted by: Robert Hine on August 5, 2007 02:29 AM

Good to hear this project is still developing, I covered it briefly in my Wiimote presentation to the LFPUG a couple of weeks ago and found it to be easy to use and reliable. Good work guys.

Posted by: Adam Robertson on August 6, 2007 03:14 PM

Thanks for the comments (and publicity) on the project Adam, i'm pleased to hear you enjoyed working with the library, I just saw your Fwiidom post on your blog and its really taken my interest, i'll be off out for a wireless sensor bar and bluetooth dongle as soon as I can afford them, pc based flash gaming has the potential to be a great deal of fun :)

Thanks again,

Posted by: Robert Hine on August 7, 2007 07:46 AM
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