October 01, 2007
Hydra on Adobe Labs
Finally the AIF Toolkit codename Hydra is available on Adobe Labs. Wow I'm totally excited to see what can be done with this! Building native filters and pixel shaders in Flash whohoo!
Posted at October 01, 2007 10:32 PM | Further reading
The dang thing won't run on my computer, says my video card is not on the approved list :(
How do you import the results to flash?
I know it's the next step in Flash evolution, and was bound to come eventually, but I can't help feeling like it's a direct response to either Microsoft's Silverlight (WPF/E), or Processing for Java.
It currently uses the "Hydra" language, which is more GLSL-based, than ECMAScript 4-based. I don't know if yet another language is planned on being shoehorned into the Flash IDE (currently AS1, AS2, AS3, E4X, and JS), or if they plan on adding more packages to AS3. If the former is the case, then this is a move that's hard for me to get behind.
That being said, I'm looking forward to what gets produced once the Flash community at large acquaints itself with pixel shaders and native filters.
Oh, I see what it is now. They don't really explain it that well in the introduction. Disregard my previous comments, except for the last paragraph.