package {
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.filters.BlurFilter;
import flash.geom.ColorTransform;
import flash.geom.Point;
import flash.geom.Rectangle;
import flash.utils.getTimer;
[SWF( width="400",height="800",framerate="60",backgroundColor="#000000")]
public class GameOfLife extends Sprite
{
private var gameMap:BitmapData;
private var calculationMap:BitmapData;
private var neighbourBlur:BlurFilter;
private var colorAdd:ColorTransform;
private var rules:Array;
private var zero:Array;
private var w:int = 400;
private var h:int = 800;
private const origin:Point = new Point();
private const rect:Rectangle = new Rectangle( 0, 0, w, h );
public function GameOfLife()
{
setup();
addChild ( new Bitmap( gameMap, "auto", false ));
randomizeMap();
stage.addEventListener( Event.ENTER_FRAME, update );
stage.addEventListener( KeyboardEvent.KEY_DOWN, onKeyDown );
}
private function setup():void
{
neighbourBlur = new BlurFilter(3,3,1);
colorAdd = new ColorTransform( 1, 1, 1, 1, -254, -254, -254, 0 );
gameMap = new BitmapData( w, h, false, 0xffffff );
calculationMap = gameMap.clone();
zero = [];
rules = [];
for ( var i:int = 0; i < 256; i++ )
{
zero[i] = 0;
rules[i] = 0;
}
rules[0] = 0; rules[28] = 0; rules[56] = 0; rules[85] = 0xffffff; rules[113] = 0; rules[141] = 0; rules[170] = 0; rules[198] = 0; rules[226] = 0;
rules[29] = 0; rules[57] = 0; rules[86] = 0xffffff; rules[114] = 0xffffff; rules[142] = 0; rules[171] = 0; rules[199] = 0; rules[227] = 0; rules[255] = 0;
}
private function randomizeMap():void
{
calculationMap.perlinNoise( 1 + Math.random() * w * 0.5, 1+ Math.random() * h * 0.5, 1 + int ( 4 * Math.random()), getTimer(), true, Math.random() < 0.5, 4, false );
gameMap.fillRect( rect, 0xffffff );
gameMap.threshold( calculationMap, rect, origin, "<", 0x000080, 0x000000, 0x0000ff, false );
}
private function update( event:Event ):void
{
calculationMap.applyFilter( gameMap, rect, origin, neighbourBlur );
calculationMap.draw( gameMap, null, colorAdd, "add");
gameMap.paletteMap( calculationMap, rect, origin, zero, zero, rules );
}
private function onKeyDown( event:KeyboardEvent ):void
{
randomizeMap();
}
}
}